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Original starcraft vs remastered
Original starcraft vs remastered











original starcraft vs remastered

But what do you think? Let us know in the comments.The above screen shot is not a joke, StarCraft: Cartooned is live on Blizzard’s online store. Ultimately, they’re both great games in their own time. That’s not to say it isn’t great fun, but it’s certainly cast in a classic RTS mold that most other franchises have long abandonded. The new game is, indeed, something of a step back compared to its contemparies. Although I’d certainly rather play the sequal, I think the original was by far the more influential title. Games need to be judged in the context of their release - otherwise new games will almost always be better than older ones. If I’m going to sit down and choose between these games, there’s no doubt I’d play the sequal.ĭoes that mean the sequal is better? Not nessicarily. It’s more modern, has a better interface and better online play. Personally, I prefer the second game to the first. ConclusionĪny Starcraft vs Starcraft II comaprison is going to invite a lot of different opinions. Any game could be made more difficult if the controls were more contrived - but this does not make the game better. Although the limitations of the original game’s engine did in certain ways increase the skill ceiling, it wasn’t in an interesting way.

ORIGINAL STARCRAFT VS REMASTERED PROFESSIONAL

This is a debate that has raged and will continue to rage across forums, but my opinion is this - Starcraft 2 is the better game for professional and hardcore gaming.

original starcraft vs remastered

The implentation of truely 3D terrain has opened up new tactics based on unit positioning and has made it possible for Blizzard to add units that can abuse the terrain to their favor. On the other hand, there have been some additions to the new game that put it at an advantage. This does mean a reduction in the skill required to properly play the game. Selecting, grouping and managing large numbers of units is vastly easy in the sequal, for example. In some ways, Starcraft 2 lifted restrictions in the game engine that made the original challenging. Micro-management was challenging due to the limitations of the game’s low resolution and low unit selection count. This was because players not only need to know strategies but also had to learn to implement them properly. Basic competence wasn’t difficult to achieve, but becoming a master required significant practice. Starcraft was an excellent game for professional e-sports because it had a significant learning curve. This is where the argument becomes difficult. These improvements make the sequal a far better game for casual gamers. Starcraft II, with its improved ladder system and the elimination of some of the more intense micro-management tactics, does a better job of presenting itself as “easy to learn, hard to master.” Starcraft 2 also includes training scenarios that help new players grasp some of the details of playing the game well. was a fledging service that was updated over the course of years as the game evolved from a well-reviewed RTS title into an enduring competitive sport.Īlthough updates added much to the original game, it wasn’t designed as a competitive title from the ground up, and as a result it’s a rather difficult game for casual players to wrap their heads around. Although Blizzard new they had an excellent game on their hands, they had no way of predicting that it would become worldwide sensation and one of the most popular e-sports titles ever crafted. The original Starcraft was a surprising phenomena. Taking a look at the gameplay of each title is probably a better way to judge these games, and casual gaming is the natural place to start. It’s little surprise that the sequal has massively outsold the original. Today gaming is a widespread culturue phenomena in many countries across the globe. The gaming industry was a relatively niche entity back in 1998, the year of the original’s release. While the numbers above are interesting, that aren’t a good basis for a definitive conclusion about either game. When it comes to sales, the sequal clearly wins, having sold half as many units in a few months as the original game did over the course of a decade. Starcraft II sold nearly one million copies within the first day of its release and sold 4.5 million units by the end of 2010. What about sales? The first game sold 1.5 copies worldwide in 1998, and has since raised that figure to over 10 million since its release. The sequal manges only a 8.2, but over 1500 users have spoken up. The original game has earned a 9.3, but only 210 users have reported in. The user reviews on Metacritic take an opposite approach.













Original starcraft vs remastered